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How to hack arcades?

  • Thread starter Thread starter rtrtrtrtrtrtrtr
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rtrtrtrtrtrtrtr

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Hi, all

It's a funny business, hacking arcades. By hacking, I'm sure we all conform to the RMS definition; discovering ways to better understand and exploit various weaknesses of systems for our own petty, minor goals and for a major goal of ultimately improving them.

I don't really deserve all the credit for this, but I know enough about this 'hacking arcades' method to present it to ya.




The thing about board arcades is that you basically download a flash or shockwave file, play it, and then your results are uploaded to the place you downloaded it from.

We feel that you should have greater control over your computer. Not being able to edit every aspect of what's recieved and sent is basically not getting your money's worth!

There is a nifty little program called ArtMoney which allows you to scan the memory addresses assigned to all the little programs running on your PC, and change them. Basically, it gives you greater control over what is processed on your PC. Because that's what it's all about - greater control.


http://artmoney.ru/




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Using ArtMoney is totally LEGAL, it is NOT a program to copy, hack, crack or unprotect other programs. You may not use it for illegal actions. Please read "License Agreement".
Good thing that hacking forum arcades isn't illegal, and that the information required to do so is protected under free speech! (Remember, it's all about greater control over your system)

So if you were to want to even the odds in a very, very unfair game, in which the house was stacked against you, you would simply load this program, have it scan your webbrowser for any flash or shockfiles, and input variables of your choosings, in order to even the odds.


Who says you shouldn't get an 'A' for effort?


All one would require is a unique integer in order to identify that particular variable quicker.


We would provide a demonstration, provided we had the assurance of the administrators of the current board we are cutting and pasting this on to proceed without having the message deleted and/or the account banned. :)



All we're missing is something to slow down those little games which don't include a 'pause' button. Well, since they're all flash files which share a similar resource, we recommend opening 10 or more instances of the following document:

http://www.planetdan.net/pics/misc/georgie.htm

which is nothing more than a ragdoll physics demonstration. Because it's a flash/shockwave file, it will slow down any other similar programs to whatever degree you desire. All that is required is to open so many instances of this document so that the original 'game' slows down to the point where you can 'even the odds.'

Once again, we can provide a demonstration, provided we are not obstructed by any bureaucratic fucks.


Enjoy.
 
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