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Planescape: Torment quotes.

Mentalist

Administrator
Staff member
Fall-from-Grace: Time is not your enemy, forever is.

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Ravel: There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world.

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Nordom: The issue no longer equals total logic.

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Deionarra: You must die... While you still can. The circle must come to a close my love.

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Deionarra: I shall wait for you in Death's Halls my love...

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Transcendent One: Does he really *matter* to you?
Annah: He matters more to me than life!
Transcendent One: Then die.

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Nameless One: I had to wind up dead in a place like this.

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Nameless One: I wonder what it was I said that made death reject me.

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Morte: Women were the reason I became a monk - and, ah, the reason I switched back...

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Ravel: The past is past, and histories care little for a-speaking the truth of it.

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Fall-from-Grace: Morte, I'm curious... What are you?
Morte: Me? I'm the head of Vecna.

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Nameless One: I have committed many crimes across many lifetimes. I go now to a place of punishment. You cannot come with me.

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Nameless One: You're going to eat me?
Ghrist: Aye, as soon as ye finish with ye damn fool questions.
Nameless One: You can try, but you'll die from a bellyache as I gut you.
Ghrist: I'll take that chance.

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Dak'kon: Endure. In enduring, grow strong.

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Dak'kon: There cannot be two skies.

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Dak'kon: Steel marks flesh, but flesh cannot mark steel.

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Nameless One: Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese.

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Fall-from-Grace: Morte, what are you again? I don't believe you ever said.
Morte: Me? I'm *le petit Morte*.

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Transcendent One: The weak suffer. I *endure*.

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Fall-from-Grace: You know, Nordrom, you are perhaps the cutest little rogue modron I have ever encountered.
Nordom: 'Cutest' is a subjective term. I prefer the designation "fearsome cubed warrior".
Fall-from-Grace: Of course! That's why you're so cute.

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Nameless One: It insults the dead when you treat life carelessly.

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Nordom: Attention; Morte. I have a question. Do you have a destiny? A purpose?
Morte: Is Annah still wearing clothes?
Nordom: Affirmatory.
Morte: Then the answer is yes.

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[Fell explains one of the Nameless One's tattoos]
Fell: It is *torment*. It is that which draws all tormented souls to you. The flesh knows it suffers, even when the mind has forgotten. And so you wear the rune always.

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Vhailor: Justice is not blind, for I am her eyes.

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Dak'kon: When a mind does not *know* itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken.

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Transcendent One: I am that which walks with all life. My voice is a death rattle, a last breath in the throat, the whisper of a dying man.

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Nordom: A query, Annah: is your tail's purpose to indicate your current level of hostility?
Annah: [angrily] What kind of stupid question is that you pikin' sod box?
Nordom: My analysis is correct. Danger! Danger!

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Morte: Hey Nordom, knock-knock.
Nordom: Why do you persist in addressing me as a door?
Morte: It's a joke, you stupid polygon! You're supposed to answer "Who's there?"
Nordom: I know who is there. It is you. Why would I ask a question when I already know the answer?
Morte: Just forget it.

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Morte: Hey Nordom, calculate the easiest way for me to snuggle with Annah's pillows.
Nordom: Annah, Morte wishes to snuggle with your pillows!

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Nordom: Nordom is a fearsome cubic warrior!

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Nordom: Nordom and crossbows wish to go in search in trouble!

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[the question asked of all who seek Ravel's help]
Ravel: What can change the nature of a man?

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Morte: You know, it couldn't hurt you to be nice to me once in a while.
Annah: Aye, it would. Hurt me, tha' is.

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Vhailor: When the injustice is great enough, justice will lend me the strength needed to correct it. None may stand against it. It will shatter every barrier, sunder any shield, tear through any enchantment, and lend its servant the power to pass sentence. Know this: There is nothing on all the Planes that can stay the hand of justice when it is brought against them. It may unmake armies. It may sunder the thrones of gods. Know that for all who betray justice, I am their fate. And fate carries an executioner's axe.
Nameless One: I see.
Vhailor: No, you do not see. Pray you never will.

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Coaxmetal: Metal is like flesh. Both carry potential in their veins. When tempered with heat and pressure, the potential surfaces.

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[about Fall-From-Grace]
Annah: I wish she'd fall from a great height. I might even bump her off meself.

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Annah: Old Ward, also known as: Wanker City.

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Coaxmetal: Start with a fragment of the enemy. A drop of blood. A crystalised thought. One of their hopes. All of these things tell the way it can die.

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Deionarra: [to Nameless One] You shall meet enemies three, but none more dangerous than yourself in your full glory. They are shades of good, of evil and of neutrality given life and twisted by the laws of the planes.

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Morte: One time you awoke obsessed with the idea that *I* was your skull and chased me around the Spire trying to shatter and devour me. Luckily, you were crushed by a passing cart in the street.

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Fhjull Forked-Tounge: You know that if everyone was immortal, then this entire petitioner system would be up the famed fecal creek. Immortality is not a trinket to be given to unruly children such as you.

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Vhailor: Perfection through punishment.

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Nordom: I am cube de-cubed.

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Nordom: I sleep in a drawer.

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Nameless One: Can you speak?
Ecco: [She shakes her head at you and smiles sadly]
Morte: I love this chit already!

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Morte: C'mon, Chief! We're in a building with some of the sexiest chits this side of the multiverse, and you're stopping to talk to *modrons*?

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Nameless One: One foot in the grave and the other in hell.

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Nordom: I think therefore I am. I think.
 
Am I drunk or something only stoners get?
 
Planescape: Torment is notable for the quantity of textual dialogue it contains. An estimate by the creators of the game places it at almost 1 million words. A review in the New York Times noted that, "The game's level of detail and its emotional impact have prompted some players to cast about for literary peers."[4]

The complex and storyline-based nature of the game means that gameplay often focuses on resolution of quest and story objectives through selection from available dialogue choices, rather than through combat encounters. Simply stopping and having a long - often a very long - chat with one of the other members of the player's group can often advance the game more (and reveal more surprising things) than hours of combat and questing in other games. In fact, there are only four or so required combat encounters within the game, as compared to tens or hundreds in contemporary role-playing games. All other encounters can be resolved or avoided through dialogue or stealth. As the game's interface borrows from other Infinity Engine computer role-playing games like the Baldur's Gate series, it was occasionally criticised for being ill-suited to such a large number of dialogue-heavy encounters.

A book based loosely on the game was also released,[5] though the plot was largely different from that of the game, due to the script not being completely finalized at the time of the book's writing. Fan reactions have been generally negative due to liberties in plot and characterization. For instance, the Nameless One actually chooses a name, and is referred to by it early in the book, something he never does in the game.

An unofficial novelisation based more closely on actual game dialogue was completed by RPG author Rhyss Hess.[6]

Torment has been translated to several languages by fans and enthusiasts. A full translation to Hungarian[7] took over 4 years to develop. The Italian Translation Project took about 15 months translating 1.4 million words in 68,510 dialog sentences.[8] A Korean translation was completed as a one-man effort. A Spanish translation by Clan Dlan, an RPG fan group, was reviewed and reported to be of a professional level.[9] A full Polish translation took almost a year and is considered to be of a very high quality by the Polish gamer community due to its attention to detail, skillful transliteration of the cockney of the game's underclass, and little inside jokes understandable to Poles.[citation needed]
 
well IIm getting drunk snf zI think therefore i am
 
Ack! He's kinda of frightful looking.

Speaking of games, just what game was Niki playing with her son in the last Heroes? That looked pretty damned cool.
 
Im glad they were so thoguhtful towards the Polish comunity.
 
Politically correct.
 
well whoever thinks of the Poles really?
 
inside jokes and idioms are abitch to translate.
 
Boyscouts that want to get their tent making badges.
 
Never played it
 
I've seen boyscouts with tents.
 
lol!
 
NAUGHTY
 
I watched several rednecks pitch a tent today.
 
I've sat on a tentpole as well.
 
notyour relatives?!!??
 
No, I didn't sit on any relatives' tentpoles.

This ain't Jerry Springer! <g>
 
LOL

I was actually watching my relatives pitch a tent.. that sounds bad.
 
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