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Princess Zelda: Her Own Thread

A friend, to me, right now: "I disliked Wind Waker, but not as much as I disliked Majora's Mask."

FFFFFFUUUUUUUUUUUUU
 
Majora's Mask was my SECOND breakfast, but now that Skyward Sword is my FIRST breakfast, it's moved to BRUNCH.

But I still love it like a fat kid loves cake.
 
Some fat kids have more of a savory palette. I was more into salty fried foods and starchy pastas and rice.

Oh wait, that's me now. Never mind! ZELDA!
 
Four Swords Adventures

I've never played this one. Apparently she's captured by Dark Link in the intro and doesn't appear again until the final boss battle.



But she does help you in the final battle by throwing balls of light at Ganon (a bit like Wind Waker.)

[YOUTUBE]fvU1y38PbbE[/YOUTUBE]

So that's something! Moving on...

The Minish Cap

It's another Gameboy Advance game and, as mentioned earlier, I've never owned a Gameboy Advance. So I don't know much about this game but apparently Link and Zelda are childhood friends in it (which will happen again in Skyward Sword) and she's turned to stone early on.

[YOUTUBE]pV6Vt25qAUs[/YOUTUBE]

I'm sure it's a good game but doesn't really seem to be much worth mentioning in terms of Zelda's character development. There's this nice artwork at least!



UP NEXT: The Princess of the twilight.
 
Twilight Princess

TP arrived at the end of the Gamecub's lifespan and also appeared on Wii with the whole game flipped to accommodate the Wii Remote controls. It returned to the more "realistic" graphics after the foolish backlash against Wind Waker. It's a very good game, but disappointing in a few ways including the use of the Zelda character...

The upshot is, Zelda isn't in this game very much. Which is a shame because she looks really cool the first time you see her.



In this game Zelda is in exile in the twilight realm, as explained in this nice cut scene.

[YOUTUBE]AQmz1VHxj3g[/YOUTUBE]

Later in the game she gives up her physical form to save your companion Midna. Ganon then uses her body as a puppet in the final boss battle. So if you ever wanted to beat up Zelda this is the game for you!

[YOUTUBE]hSFh4HQTnB4[/YOUTUBE]

There really isn't any relationship between Link and Zelda in this game. It's a step down from Wind Waker in that regard. The next home console version would vastly improve in that area, however, so there's that to look forward to!



Really Midna is the "twilight princess" this time and the main female character in the game, but this isn't "Princess Midna: Her Own Thread."

EDIT: I forgot to mention that Zelda does shoot Ganon with light arrows on horseback during the final boss battle (the horseback section anyway.) She really loves those light arrows.

UP NEXT: Tetra returns!
 
Phantom Hourglass

The first Zelda game on DS sees the return of Tetra. Remember Tetra? The best version of the Zelda character to date? Great to see her back, right? I'm sure they'll use her well in this game...

She's captured right at the start of the game. Then turns up as a statue and stays in that state for most of the game. You turn her back to normal at the end but then...she's captured again by the final boss.



Yeah, that's some bullshit right there.

I remember being HUGELY DISAPPOINTED by this when I played it. I still enjoyed the game (the controls worked well and Linebeck was a fun character) but it still PISSES ME OFF thinking back. It feels so lazy and having it happen to Tetra OF ALL VERSIONS of Zelda is just the final insult.

They really should have made another DS game with a totally awesome version of Zelda to make up for this.

NEXT UP: Spirit Tracks is that game.
 
Spirit Tracks

The second DS game, also known as "the one with trains." It improves on Phantom Hourglass is basically every way, with the only annoyance being the flute-playing parts (which are essential to completing the game.) But I loved this game.

Zelda's body is captured by the bad guy early in the game. In a previous handheld Zelda game this would mean she'd be out of action, but her spirit escapes her body and returns to the Tower Of Light.



It's back there that Zelda goes all meta on you and starts talking about her "family tradition" (or damsel in distress trope if you prefer.)



But then some crazy old woman (who is HALF TRAIN) tells Zelda that as she can possess the Phantoms, she must help Link with his quest.

[YOUTUBE]GXfM9lgzr0M[/YOUTUBE]
(Skip to 2:50 in for the funny part.)

She is scared. But that's the clever part. The game addresses Zelda's steryotypical role, then subverts it but having the train lady tell Zelda has has to help. And then, despite being scared, Zelda finds the courage to do what must be done. And THAT is what makes her the bravest little Zelda of them all.

Remember the feisty companions like fesity companions from previous games like Tatl and Midna? This time Zelda herself is your feisty companion! She's with you the whole game, making funny and helpful remarks. She has more character than Link himself (since he can't talk.) But she's not just there as a helper, you actually play as Zelda in the Tower of Light sections! This is the first time the player has been able to control her since the NON-CANON Wand of Gamelon.

Zelda's with you all the way to the end boss battle where she fights alongside Link to win back her own possessed body. So yeah, you could technically say the game still fits the "Zelda is kidnapped and saved by Link!" story if you really wanted...but come on. That would be pretty unfair to this game and the amazing positive work it does with the Zelda character.

In the end, after reclaiming her body AND SINGING, she shoots the final boss with light arrows again. She really likes light arrows.

[YOUTUBE]j0zlL-xuyeA[/YOUTUBE]
(Love that badass new version of Zelda's lullaby!)

Link and Zelda strike the final blow TOGETHER which is just lovely.



SO YEAH this is stealthily the best version of the Zelda character ever. There's really nothing to complain about and everything to praise. Great game too, so play it if you have a DS!



UP NEXT: Skyward Sword.
 
Skyward Sword

The first Zelda game developed exclusively for the Wii came right at the end of the Wii's lifespan, because that's Nintendo for you! It features flawless motion controls (well other than the walking on a rope bits and that harp mini game) which add to the experience. The graphics are kind of a mix between Wind Waker and Twilight Princess, with cel-shading but also "realistic" elements. It looks nice anyway, and the facial animation on Link and Zelda is impressive.



This time around Link and Zelda are childhood friends and already have a close relationship when the game begins. There's much more focuse on their relationship this time, possibly as reaction to Twilight Princess barely touching it. There's also a bully called Groose who fancies Zelda, but she's having none of his crap!



After finding Link's Loftwing (it's a flying bird thing) Zelda and Link go for a nice romantic fly. Well, she pushes him off a statue as well. But it's still romantic.

[YOUTUBE]5c_Ttqd-iUY[/YOUTUBE]
(I really like the music in Zelda games. I don't know if I've mentioned that before.)

So Zelda falls to the surface (the game takes place in the sky!) But she's not captured, with help from Impa she actually visits all the Temples before Link and you're chasing after her for the first half of the game, trying to prove your worth (Zelda's worth is never in doubt.) When you catch up it turns out Zelda is actually the reicarnation of the Goddess Hylia!

Zelda sacrifices herself by travelling back in time and going into some kind of supsended animation to stop Ghirahim from using her power to resurrect Demise. That's noble of her!

[YOUTUBE]Qmvzg1CdN4A[/YOUTUBE]

But eventually she is captured by Ghirahim and Demise is resurrected. And she doesn't even fire light arrows during the final battle! So that's disappointing. It would have been nice if she'd been more involved all the way through the game like in Spirit Tracks (though it's worth noting that development of this game started before Spirit Tracks so they wouldn't have been able to take ideas from there?) HOWEVER it turns out that these are the very first Link and Zelda and Demise curses them to be reborn time and again and repeat the same story. So that's why Zelda always gets captured and Link saves her! A curse! But really this is just an attempt to make the game fit some kind of timeline which I don't really care about too much.

[YOUTUBE]09TJnCdFPUo[/YOUTUBE]

Despite SOME shortcomings I really like this version of Zelda and think she's just about up there with Tetra and Ghost Zelda as the best version of the character. I HOPE YOU ALL AGREE that the character has come a long way from her beginnings where she was nothing but a generic princess to be rescued. SURE they could have her even more actively involved in the future but I think she's definitely headed in the right direction.

[YOUTUBE]ce5yTRSwqHE[/YOUTUBE]



UP NEXT: That's for Nintendo to decide.
 
Under the heading, Don't let this happen to you! --

Man Battles His Girlfriend's Ex-Husband with a Zelda Sword

by Jay Hathaway - 51 minutes ago

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When his girlfriend's ex-husband showed up in the middle of the night, one man did the only thing that made sense: He grabbed a replica video game sword and challenged the intruder to a duel.

Legend of Zelda aficionado Eugene Thompson and his sword collection live in Thompson's girlfriend's Katy, Texas, home. On Saturday night, the couple got into an argument, and Thompson's girlfriend called her estranged husband. She let the man into the house, and Thompson tried to chase him out with his Zelda Master Sword.

The confrontation didn't end well for either man, as Thompson explained to Houston's Local 2:

"I heard him heading to the bedroom where I was, so I jumped in the closet and I grabbed one of my replica swords, and I pulled it out and stood at the doorway, and he was coming down the hallway at me while I was yelling, 'Go away, you don't live here' and he just walked right into the point of the sword, I don't know if he thought it was a toy."

Alas, the replica of a weapon from a Nintendo game was no toy. The ex was stabbed in the chest and leg as he tried to wrestle the most powerful blade in Hyrule away from Thompson.

Thompson didn't escape unscathed, either. The man attacked him with a flower pot, causing a serious gash.

"It dinged me on the head and all of a sudden I had blood pouring down my face," said Thompson.

The two men were transported to separate hospitals for treatment.

Adding insult to combination-insult-and-injury, Thompson's girlfriend told him to pack up his swords and hit the road.

"I am just trying to figure out what to do from here. I have to find a new place to live," said Thompson.
 
How many of these tidbits did YOU know? (All of them? Is he even right?)

14 Things You Might Not Know About The Legend Of Zelda

by Yannick LeJacq
40 minutes ago

The Legend of Zelda series is so steeped in lore at this point that just figuring out which version of Link you're playing as can be tricky. Heck, I'm still not sure that's even his real name.

The trivia-themed YouTube series "Did You Know Gaming?" took another stab at Zelda's rich history recently, and the new video offers up some interesting and often silly bits of information:

My personal favorite is the detail about the ChuChus from Wind Waker being "voiced" by an audio recording of two men arguing that was sped up and played in reverse. But there are also a lot of details here about how specific Zelda titles came to be—often by being salvaged from botched attempts to remake an earlier game for a new system:

  • Ocarina of Time, widely regarded as one of the best Zelda games, was "heavily influenced by a failed attempt at remaking Zelda II," which is generally considered to be one of the worst games in the series.
  • Link's swordplay was inspired by chanbara swordfighting, a type of combat featured in many popular samurai movies.
  • The shiny metal knight Link fights in the original trailer for Ocarina of Time was made with the same texture as Metal Mario from Super Mario 64.
  • Link's Awakening, the first Zelda game for the Game Boy, was originally an attempt to remake the SNES classic A Link To The Past for a handheld console. It began as a side-project that the developers toyed with after hours for fun.
  • Capcom, the only third-party studio that's ever made Zelda games, began collaborating with Nintendo after pitching a remake of the original Legend of Zelda for the Game Boy Color. They ended up working on miniseries collectively known as The Triforce Trilogy.
  • The third installment in The Triforce Trilogy was never finished because of a technical difficulty related to a password system meant to carry across all three games.
  • The 2007 DS game The Phantom Hourglass began as an attempt to port the 2004 GameCube game Four Swords Adventures to a handheld console.
  • The idea for the latest Zelda game, A Link Between Worlds, came from conversations between Shigeru Miyamoto and Eiji Aonuma in which the two discussed remaking A Link To The Past for the 3DS. Aonuma wanted to make a brand-new game instead. To the delight of many Zelda fans, Miyamoto let him.
  • The HD remake of Wind Waker for the Wii U came about because Zelda developers were playing around with a tech demo Nintendo brought to E3 in 2011 to show off "The Zelda HD Experience."
  • Wind Waker was also the first Zelda title to pique the interest of Anouma's wife to the point where she now plays all of his games.
  • The voice of the ChuChu enemies in Wind Waker is actually a distorted audio recording of two men arguing in Japanese. One of them calls out the other for going bald. Burned!
  • The nonsensical sentences that fortune teller Fanadi spouts in Twilight Princess are actually just English phrases like "Wait, loading takes a while..." spelled in reverse. Meta.
  • Fanadi's name was derived from taking the first two letters of each of the names of the "golden goddesses" from Zelda lore: Farore, Nayru, and Din.
  • The "scrambled, pseudo-speech" that backs up Midna's spoken dialogue in Twilight Princess is actually just scrambled versions of sentences spoken in plain English.

The takeaway? Fans shouldn't get upset if Nintendo ever says it's going to remake a Zelda game and then fail to follow through. Really, I think I'm just gonna take any future announcement about a port or remake as a sign that something even more awesome is on its way.

[YOUTUBE]CWGOYKBP5DM[/YOUTUBE]
 
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