Troll Kingdom

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Video games that are "retarded" hard

Big Dick McGee

If you don't know, now ya know
I don't mind a game that has a very high difficulty level. I love the old Mario games where you had to rack up 99 lives and play for like 6 hours straight through to beat 'em. I loved the Final Fantasy & Zelda games for the SNES. And I really like Jack & Daxter, Syphon Filter, GTA, where you need a combo of puzzle-solving and good button-pushing skills to win. Those are fun.

What I HATE are games that either ramp up the difficulty level by 100 for the last couple of levels, or games where stupid shit "just happens" so that you have to keep playing over and over and over.

The classic exapmple is the older Madden games. You could be in the playoffs absolutely destroying the other team. Like, it's 40-0 at the half, and you have 10 sacks. All of the sudden, in the second half, the CPU goes nuts, you can't sack/intercept, and his guys start shrugging off tackles. You get the ball, and every play is either a fumble or an interception.

I'm currently playing a pretty decent game called NBA Ballers: The Chosen One. It's a pretty good sequel to the original PS2 NBA Ballers. I'm moving through the levels at a pretty good clip, the players get harder to beat, and the challenges get more difficult (i.e. win 2 rounds against Steve Nash, and hold him to no 3-pointers and under 15 points). Hard, but doable.

Then I get to this level where you have to perform a certain move, and then dunk the ball to win. Piece of cake. The juke moves are easy enough to pull off, and anytime you're anywhere near the basket, you dunk.

Except, all of the sudden, LeBron James is able to counter all your jukes, and when it DOES work, it's impossible to dunk the ball. Seriously, dunking is the easiest aspect of this game, but for some reason on this ONE level, your player always performs a layup. It's ridiculous, and obviously put into the game to make it needlessly hard, and to frustrate you. I checked online, and all of the sudden instead of just moving towards the basket and hitting turbo and O, you need to hit turbo +O +Triangle to dunk. You NEVER had to do this combo in ANY other level. It's just a stupid add to make the game harder.

Meh. I HATE games like that, and probably won't finish this one, even though the rest of the levels look easy. Any games you've played that have those flaws?
 
I don't play sports games by in large, but the sim baseball ones where you manage a team through an entire season have always caught my interest a little. If you want to recommend one like that I'd be grateful.

To the point, I do love my sims, or 'builders', and one that annoyed me was 1701 which was a totally awesome economic sim, but at the higher levels when military was supposed to become part of the mix it was unplayable. Thus, an entire aspect of the game was lost to me :(
 
COD4, the final level on Veteran. Where the AI has an aimbot on steroids and unlimited ammo. There's a choke point where they've got you pinned on three sides and you have to systematically remove the two bad guys ruining your day. Problem is, you can't kill one without the other killing you moments later. Even if you do make it past these assholes, you still have about a billion bad guys between you and the objective. Also, there's a time limit and you have to wait for nearly two minutes while the NPC Allies open some friggin' doors.

To this day I haven't beaten that part on Veteran. My 900 gamerscore still stings when I see it.
 
YES!

I love Prince of Persia: Sands of Time so I was excited when The Two Thrones came out (didn't care for Warrior Within, the graphics and gameplay were weird). I played The Two Thrones and worked my way through it.. til I got to this one ridiculously hard boss fight. I ended up quitting after the sword and axe bad guys killed me 20 or 30 times. The worst thing about that fight was that you couldn't save just before it so you had to do the whole chariot race and cut scene over and over AND OVER.
 
On the reverse side of the question, I have not gone beyond the original Halo, but I will say Halo was perfect in soooo many ways. And making a hard but playable heroic level (or whatever it was called) was just one of the many ways.
 
Want me to fix the title?
 
Halo 2's Legendary setting was nearly impossible. You had to be insanely fucking good just to make it past the Pelican bay on the first level. Never mind getting through the Jungle level where the Jackals all have sniper rifles and a hardon for a trigger finger. Oh, and against the Flood swarms... heh... good luck.

1 and 3's Legendary settings were a cakewalk.
 
The original Metroid, offset by its password system. Not that I knew any of the passwords!

Serious Sam on its Serious difficulty.

Whiplash (an old DOS racing game with 16 player LAN support) is an odd exception: You had to cheat to play its impossible difficulty. Even the highest playable difficulty was only accessible by a cheat code (which was aptly 'drdeath').
 
Adding Mario Kart Wii.
 
I just started playing Grid for 360. Looks like this one's gonna be way up there on the annoyingly hard chart.
 
Why buy a 360? I mean, Hallo 3, okay, but still, Microsoft has been so heavy handed about it. Fuck it, if I'm ever going to shell out the $s for a cutting edge console I'm getting a Wii.
 
I like the multiplayer possibilities.

Left 4 Dead could not be played on any other system.
 
Ninja Gaiden and Battletoads.

/thread
 
There was one I played for the PS1 years ago called Xenogears. Anyone else play it?

It was a Final Fantasy, Robotech, futuristic mech RPG that was fairly difficult. At one point, you had to face a boss but he had a type of armor that you can't hit unless you put a certain type of mod on your weapon four stages ago. The mod is completely useless and costs way too much money. Also, in order to go back and get it, you'd have to play three friggin stages all over again. I quit playing that game right about then.
 
Ratchet and Clank is good too.
 
not sure if anyone else ever played the AD&D Gold Box series... Pools of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, and finally Pools of Darkness. You take a party of six from level 1 to upwards of level 50 and you can fuck with them as you would any other AD&D character, including human class changing.

so, right around the middle of PoD, i flip flop my party, my magic users becoming fighters and vice versa. they have to start over from level 1, so it's a lot of exp building, but i do it. when the fighters (who were magic users) can suddenly cast 30th level fireballs and the magic users (who were fighters) are hacking away with their long swords +5 in between spells, well, you're doing pretty good.

i felt like i cheated, i was massacring everything the game could throw at me. until the last level, where the final, end game, mother of all evil boss fight comes up. the boss fight i had cultivated these characters for, over years of playing. well, that end boss decides to disallow magic. all of my spells are useless, and they trounce me. not to mention the end boss has a vorpal sword, which kills a 400HP character in one blow. kinda shitty.
 
Most games are retarded hard for me.

Any game that makes me worry about more than 3 or 4 buttons/triggers/sticks/keys at once turns me off. (Obviously I don't play a lot of shoot-em-ups)
 
[ame="http://www.youtube.com/watch?v=KiMPjNm8HIM"]YouTube - Pool of Radiance (PC) (1988) Gameplay[/ame]
 
Shinobi on PS2 (by Sega)

JRPG's (Chrono Trigger, Final Fantasy, Xenogears, Shadow Hearts etc.) .. because I rush the game to get to the next story part, skip random battles with minions, and up finishing the game level 20-ish when im supposed to be level 50-ish.
 
Back
Top